AMBIENT LIGHT
INTERACTION_013CSS + JS
Mouse Glow
Large ambient light that trails the pointer across a section.
Mouse / MediumView
A soft blob lags behind the pointer and deforms with speed. Centred and circular before the trigger; lerping the blob toward the pointer at 0.12 and scaling it along the velocity axis once pointer movement.
/* Blob Follower — A soft blob lags behind the pointer and deforms with speed. */
.blob-follower {
--dur: continuous;
--ease: linear;
--stagger: 60ms;
will-change: transform, opacity;
}
.blob-follower > * {
opacity: 0;
transform: translateY(14px);
animation: blob-follower-in var(--dur) var(--ease) forwards;
animation-delay: calc(var(--i, 0) * var(--stagger));
}
/* centred and circular -> lerping the blob toward the pointer at 0.12 and scaling it along the velocity axis */
@keyframes blob-follower-in {
to {
opacity: 1;
transform: none;
filter: none;
}
}
@media (prefers-reduced-motion: reduce) {
.blob-follower > * {
opacity: 1;
transform: none;
animation: none;
}
}import { useEffect, useRef } from "react";
/** Blob Follower — trigger: pointer movement */
export function BlobFollower({ children }: { children: React.ReactNode }) {
const ref = useRef<HTMLDivElement>(null);
useEffect(() => {
const el = ref.current;
if (!el) return;
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
el.dataset["state"] = "in";
return;
}
const io = new IntersectionObserver(
([entry]) => {
if (entry?.isIntersecting) {
el.dataset["state"] = "in";
io.unobserve(el);
}
},
{ threshold: 0.2 },
);
io.observe(el);
return () => io.disconnect();
}, []);
return (
<div ref={ref} className="blob-follower" data-state="out">
{children}
</div>
);
}Large ambient light that trails the pointer across a section.
A wide soft light follows the pointer across a dark section.
A short trail of fading dots follows the pointer.
Nearby controls are drawn toward the pointer.