VAULT
INTERACTION_059CSS
Character Stretch
Characters stretch vertically on entry then relax.
Letters / LightView
A slow sine wave travels through the characters of a word. All characters on the baseline before the trigger; translating each character up 6px and back with a phase offset once the word is in view, looping every 2.4 seconds.
/* Character Wave — A slow sine wave travels through the characters of a word. */
.character-wave {
--dur: 2.4s;
--ease: ease-in-out;
--stagger: 60ms;
will-change: transform, opacity;
}
.character-wave > * {
opacity: 0;
transform: translateY(14px);
animation: character-wave-in var(--dur) var(--ease) forwards;
animation-delay: calc(var(--i, 0) * var(--stagger));
}
/* all characters on the baseline -> translating each character up 6px and back with a phase offset */
@keyframes character-wave-in {
to {
opacity: 1;
transform: none;
filter: none;
}
}
@media (prefers-reduced-motion: reduce) {
.character-wave > * {
opacity: 1;
transform: none;
animation: none;
}
}import { useEffect, useRef } from "react";
/** Character Wave — trigger: the word is in view, looping every 2.4 seconds */
export function CharacterWave({ children }: { children: React.ReactNode }) {
const ref = useRef<HTMLDivElement>(null);
useEffect(() => {
const el = ref.current;
if (!el) return;
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
el.dataset["state"] = "in";
return;
}
const io = new IntersectionObserver(
([entry]) => {
if (entry?.isIntersecting) {
el.dataset["state"] = "in";
io.unobserve(el);
}
},
{ threshold: 0.2 },
);
io.observe(el);
return () => io.disconnect();
}, []);
return (
<div ref={ref} className="character-wave" data-state="out">
{children}
</div>
);
}Characters stretch vertically on entry then relax.
Characters fade in one by one to draw the eye across the word.
Characters overshoot their final position then settle.
Characters sharpen from a heavy blur into crisp type.