VAULT
INTERACTION_056CSS
Liquid Letter Distortion
Characters skew and wobble like type on a moving surface.
Letters / MediumView
Characters burst outward then reassemble into the word. Assembled in place before the trigger; scattering characters outward with rotation, then returning them to their positions once hover on desktop, or once on entry.
/* Letter Explosion And Assembly — Characters burst outward then reassemble into the word. */
.letter-explosion-assembly {
--dur: 1.1s;
--ease: cubic-bezier(0.22, 1, 0.36, 1);
--stagger: 25ms;
will-change: transform, opacity;
}
.letter-explosion-assembly > * {
opacity: 0;
transform: translateY(14px);
animation: letter-explosion-assembly-in var(--dur) var(--ease) forwards;
animation-delay: calc(var(--i, 0) * var(--stagger));
}
/* assembled in place -> scattering characters outward with rotation, then returning them to their positions */
@keyframes letter-explosion-assembly-in {
to {
opacity: 1;
transform: none;
filter: none;
}
}
@media (prefers-reduced-motion: reduce) {
.letter-explosion-assembly > * {
opacity: 1;
transform: none;
animation: none;
}
}import { useEffect, useRef } from "react";
/** Letter Explosion And Assembly — trigger: hover on desktop, or once on entry */
export function LetterExplosionAndAssembly({ children }: { children: React.ReactNode }) {
const ref = useRef<HTMLDivElement>(null);
useEffect(() => {
const el = ref.current;
if (!el) return;
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
el.dataset["state"] = "in";
return;
}
const io = new IntersectionObserver(
([entry]) => {
if (entry?.isIntersecting) {
el.dataset["state"] = "in";
io.unobserve(el);
}
},
{ threshold: 0.2 },
);
io.observe(el);
return () => io.disconnect();
}, []);
return (
<div ref={ref} className="letter-explosion-assembly" data-state="out">
{children}
</div>
);
}Characters skew and wobble like type on a moving surface.
Characters fade in one by one to draw the eye across the word.
Characters flip on the X axis like a departure board.
Characters sharpen from a heavy blur into crisp type.