VAULT
INTERACTION_050CSS + JS
Scattered Letters Assemble
Characters fly in from random offsets and lock into the word.
Letters / LightView
Weight animates from light to black across the characters. Weight 200 across all characters before the trigger; animating font-variation-settings weight to 800 in a wave once entry into view, or pointer proximity on desktop.
/* Variable Font Weight Animation — Weight animates from light to black across the characters. */
.variable-font-weight-animation {
--dur: 900ms;
--ease: cubic-bezier(0.22, 1, 0.36, 1);
--stagger: 40ms;
will-change: transform, opacity;
}
.variable-font-weight-animation > * {
opacity: 0;
transform: translateY(14px);
animation: variable-font-weight-animation-in var(--dur) var(--ease) forwards;
animation-delay: calc(var(--i, 0) * var(--stagger));
}
/* weight 200 across all characters -> animating font-variation-settings weight to 800 in a wave */
@keyframes variable-font-weight-animation-in {
to {
opacity: 1;
transform: none;
filter: none;
}
}
@media (prefers-reduced-motion: reduce) {
.variable-font-weight-animation > * {
opacity: 1;
transform: none;
animation: none;
}
}import { useEffect, useRef } from "react";
/** Variable Font Weight Animation — trigger: entry into view, or pointer proximity on desktop */
export function VariableFontWeightAnimation({ children }: { children: React.ReactNode }) {
const ref = useRef<HTMLDivElement>(null);
useEffect(() => {
const el = ref.current;
if (!el) return;
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) {
el.dataset["state"] = "in";
return;
}
const io = new IntersectionObserver(
([entry]) => {
if (entry?.isIntersecting) {
el.dataset["state"] = "in";
io.unobserve(el);
}
},
{ threshold: 0.2 },
);
io.observe(el);
return () => io.disconnect();
}, []);
return (
<div ref={ref} className="variable-font-weight-animation" data-state="out">
{children}
</div>
);
}Characters fly in from random offsets and lock into the word.
Characters flip on the X axis like a departure board.
Each character rolls up inside its own clipped slot.
Characters lift and brighten as the pointer passes over them.